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Play as a scientist trapped in an abandoned laboratory. Explore atmospheric environments and solve puzzles with reality-bending mechanics.
Created as a proof-of-concept with a team for EAE 3710: Traditional Game Development.
Team Composition
- Angelique Aban – Programmer, Designer, UI Artist
- Claude Gastelum – SFX, Audio Designer, Story
- Chandler Jeffcoat – Character Artist, Animator
- Evan Parry – Producer, Programmer, Designer, Story
- Cian Smyth – Environmental Artist
Personal Contributions
- Producer: I coordinated the team’s efforts using workflow systems like Trello and communication software like Discord.
- Programmer: I was primarily in charge of the platforming controls and the “plane reflection” mechanic. I was also in charge of implementing game managers to handle audio playback, level transitions, and buttons to control doors and platforms. I also helped Chandler Jeffcoat implement animation scripting.
- Designer: I created and implemented the “plane reflection” mechanic as well as fine-tuning the platforming mechanics. Additionally, I designed roughly half of the levels; Angelique Aban designed the other half.
- Story: I worked with Claude Gastelum to plan out the characters and write the story, which was told through text logs.