White Mirror

Play as a scientist trapped in an abandoned laboratory. Explore atmospheric environments and solve puzzles with reality-bending mechanics.
Created as a proof-of-concept with a team for EAE 3710: Traditional Game Development.
Team Composition
  • Angelique Aban – Programmer, Designer, UI Artist
  • Claude Gastelum – SFX, Audio Designer, Story
  • Chandler Jeffcoat – Character Artist, Animator
  • Evan Parry – Producer, Programmer, Designer, Story
  • Cian Smyth – Environmental Artist
Personal Contributions
  • Producer: I coordinated the team’s efforts using workflow systems like Trello and communication software like Discord.
  • Programmer: I was primarily in charge of the platforming controls and the “plane reflection” mechanic. I was also in charge of implementing game managers to handle audio playback, level transitions, and buttons to control doors and platforms. I also helped Chandler Jeffcoat implement animation scripting.
  • Designer: I created and implemented the “plane reflection” mechanic as well as fine-tuning the platforming mechanics. Additionally, I designed roughly half of the levels; Angelique Aban designed the other half.
  • Story: I worked with Claude Gastelum to plan out the characters and write the story, which was told through text logs.