Created as a proof-of-concept prototype with a team for EAE 4500: Capstone Project.
Control a team of specialized units in this real-time tactical horror experience.


Personal Contributions
On this project, I filled a number of different roles.
- I implemented the game UI, node-based movement system, camera controls, character switching system, fog of war system, the scout’s “danger node detecting vision,” the engineer’s “smoke bomb/camouflage field” mechanic, the damage sphere used for enemy attacks, and in-game sound effects.
- I also helped a little with the enemy AI and setting up version control.
- I worked closely with the designers to build the mechanics and advise them on level design strategies that would work well with the mechanics we had.
- In meetings, I was the engineer who showed up most often, and often acted as a representative for the engineering team when no other engineers could make it.