My apologies for the long radio silence. I’ve been hard at work on my senior capstone project, which is a game called Desaturation Point. Desaturation Point is a strategic, squad-based horror game set in an arctic research facility full of freakishly colorful monstrosities. I’ve been very proud to help develop this game as part ofContinue reading “Capstone Update: Desaturation Point”
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Mini-Update
Breaking the radio silence to deliver a mini-update. The last month or so has proven to be academically challenging, so I haven’t had as much time to devote to this blog or my projects as I did before. Come winter break, I hope to be able to get back into the swing of things.
Real-Time Space Tactics Game – Dev Log 9
This week I implemented three features that bring me significantly closer to being able to release a build of the game for playtesting. Namely, enemy patrol routes, resource harvesting, and tactical jumps. Enemy patrol routes are fairly straightforward: the enemy pods can be given a list of transforms within the map, and ships that aren’tContinue reading “Real-Time Space Tactics Game – Dev Log 9”
Inaugural blog post
I’m not entirely sure what my goals are with this blog, but people I respect have told me it’s a good idea to keep a dev blog, so I thought I should start documenting my work and my thought process for others to see. I’m in a bit of limbo right now, because my capstoneContinue reading “Inaugural blog post”