Capstone Update: Desaturation Point

My apologies for the long radio silence. I’ve been hard at work on my senior capstone project, which is a game called Desaturation Point. Desaturation Point is a strategic, squad-based horror game set in an arctic research facility full of freakishly colorful monstrosities. I’ve been very proud to help develop this game as part ofContinue reading “Capstone Update: Desaturation Point”

Real-Time Space Tactics Game – Dev Log 9

This week I implemented three features that bring me significantly closer to being able to release a build of the game for playtesting. Namely, enemy patrol routes, resource harvesting, and tactical jumps. Enemy patrol routes are fairly straightforward: the enemy pods can be given a list of transforms within the map, and ships that aren’tContinue reading “Real-Time Space Tactics Game – Dev Log 9”