I made a fair amount of progress on the game since the last update! First of all, the enemy frigate now has a beam weapon and a basic pursuit AI behavior; it’ll follow a target and fire at it until the target is destroyed. It’s simple, but it’s a start. I’ve also started work onContinue reading “Real-Time Space Tactics Game – Dev Log 4”
Author Archives: Evan Parry
Real-Time Space Tactics Game – Dev Log 3
Since my last update, I’ve begun work on the combat system. Specifically, I’ve implemented a laser cannon on the flagship, and set up a way for friendly ships to lock onto enemy ships and fire at them when they’re in range. In the future, I’m going to set up an “autofire” or “defensive fire” systemContinue reading “Real-Time Space Tactics Game – Dev Log 3”
Real-Time Space Tactics Game – Dev Log 2
This is a minor update on the real-time space tactics game, which I should probably try and think of a snappy working title for. The Final Fleet sounds a little too “official” or “formal” for a working title. The Unity file is labeled “Flagship,” so maybe that’s what I should call it for now. Today,Continue reading “Real-Time Space Tactics Game – Dev Log 2”
Real-Time Space Tactics Game – Dev Log 1
I’ve decided to try implementing a basic real-time tactics game about a fleet of spaceships trying to journey across space to find a new home. I recently played and enjoyed Homeworld, and I think it’d be fun to tackle a project with a similar theme, but some different gameplay approaches. Earlier today I worked withContinue reading “Real-Time Space Tactics Game – Dev Log 1”
Inaugural blog post
I’m not entirely sure what my goals are with this blog, but people I respect have told me it’s a good idea to keep a dev blog, so I thought I should start documenting my work and my thought process for others to see. I’m in a bit of limbo right now, because my capstoneContinue reading “Inaugural blog post”