Real-Time Space Tactics Game – Dev Log 10

Homework and midterm studying has had to take priority this week, so I only have a minor update this week. I added UI indicators to show a ship’s fire mode and its jump countdown, and changed the jump button to be a button instead of a toggle.

Red focus fire indicators on the left, green jump countdown timers on the right.

Here’s my list of goals for the playtestable level:

  • Resource types for torpedoes and hull
  • A jump point that ends the level
  • Two or three enemy types
  • A resource menu that you can’t access during combat, to encourage thinking carefully about when you engage and disengage
  • A pause menu and maybe a basic main menu

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